DropZone

Allows you to define an object that will snap to a specific location if dropped in the collider

important to set the collider to trigger

Inspector

Objects to get: The object that the zone will target to “snap”

Must have tag: if left empty, no tag is required

Detection Time: How long object needs to be in the collider to “snap”

Detect Hold Objects: if this is set to true, the object the player is holding will be forced to snap to this location (and dropped from the players hand)

Object Detected: Called when an object is detected

Object removed: Called when an object is removed from the zone