DropZone
Allows you to define an object that will snap to a specific location if dropped in the collider
important to set the collider to trigger
Inspector
Objects to get: The object that the zone will target to “snap”
Must have tag: if left empty, no tag is required
Detection Time: How long object needs to be in the collider to “snap”
Detect Hold Objects: if this is set to true, the object the player is holding will be forced to snap to this location (and dropped from the players hand)
Object Detected: Called when an object is detected
Object removed: Called when an object is removed from the zone