Getting Started

Prerequisites

  • Unity 2019.4.30f1 and upwards

  • SenseCom

Installing the Unity Plugin

Setting up your (XR) Hand Tracking

While the nova does have an IMU, we do not reccomend that this is used for tracking, therefore we reccomend you use some external tracking device. We have provided a settings menu where you can chose what device, or even a custom device you use for tracking. We reccomend that you use “Unity XR” for wrist tracking and select the device you are using. Auto detection is prone to retrieving the wrong headset. <insert image of settings menu>

Check out our guide on wrist tracking.

Setting up Calibration

Your Nova glove needs to be calibrated to your user’s hand. If you’re running on Desktop; SenseCom will handle calibration for you. However, when you want to make a standalone build, especially for Android, you should check out our guide on Calibration.

For calibration we reccomend that the first scene loaded in your application is the calibration scene. This way you ensure that the user will have calibrated gloves regardless of what device they are using.

That’s it!

Go over to tutorial-tasks for some guides on how to start developing with the SenseGlove Unity Plugin. Alternatively, you can check our our Unity Example Project on GitHub.