SnapDropZone

Allows you to define an object that will snap to a specific location and/or rotation if dropped in the collider

important to set the collider to trigger

Inspector

DropZone Components:

Objects to get: The object that the zone will target to “snap”

Must have tag: if left empty, no tag is required

Detection Time: How long object needs to be in the collider to “snap”

Detect Hold Objects: if this is set to true, the object the player is holding will be forced to snap to this location (and dropped from the players hand)

Object Detected: Called when an object is detected

Object removed: Called when an object is removed from the zone

SnapZone Components:

Locks Object: Stops the object from being grabbed after dropped

Use Paranting: Sets this object as the parent if object is dropped in the location

Snap Point: The location to “snap” the object to

Snap To Position: If it should move to the snap point position

snap to rotation: if the object should “rotate” to the snap point rotation

Snap Smoothing: changes how the object snaps into position

Object Snapped: Called when the object “snaps” in to position