SG_User

SG_User is the main prefab of the plugin. If you drag this in to your scene and press play, assuming you have gloves connected to your device, the fingers in the prefab will move when you move your fingers while wearing the gloves.

Components

SG_User is built up of multiple components.

At the core we have SG_User, which holds all of the object required for functionality

In the child objects of SG_User you have the hands, Containing SG_HapticGlove, and SG_TrackedHand. You want to leave SG_TrackedHand alone, this is in charge of hand animations and interactions. SG_HapticGlove you might want to change some settings, as explained later, to use with VR. You also want to leave the child objects of the hands alone as well unless you know what you are doing.

You can change the look of the hand by going to the hand>HandModel>SkinnedMesh and change the mesh, and/or material to what you want to use.