DropZone ======================== Allows you to define an object that will snap to a specific location if dropped in the collider important to set the collider to trigger Inspector ----------------- Objects to get: The object that the zone will target to "snap" Must have tag: if left empty, no tag is required Detection Time: How long object needs to be in the collider to "snap" Detect Hold Objects: if this is set to true, the object the player is holding will be forced to snap to this location (and dropped from the players hand) Object Detected: Called when an object is detected Object removed: Called when an object is removed from the zone