SnapOptions ======================== You can add SG_SnapOptions to a gameobject that has SG_Grabable. Using this you can define where your hands and fingers will be positioned when grabbing the object. .. note:: If you are editing a prefab in a scene, you need to apply the changes or the new hand position will not be saved. Inspector ----------------------- Controlls Finger Animation: Allows you to manually define limits or the exact position of the fingers while this object is being held Pose Preview: Use this to spawn hands and move the hands around to define a position, then store pose when you are done to save the pose. Reset Pose: Resets position of the corresponding hand as well as its fingers Mirror fingers: Mirrors the fingers, but not the position, to the other hand Posing the hand ---------------------------------------- Using editing the transforms of the spawned hands, you can pose both the position of the hand as well as the position/rotation of the finger. That way you can give a more exact pose for the user of your application to enhance how realistic it looks.